After waking up in a vacant medical room, surrounded by two TVs and a red button, and with no memory of who you are or how you got there, you (Alice) must indulge your captor in a twisted game to win your freedom. 

Either figure out which of the two people in the other rooms is pretending to be human, or become suspected yourself and never escape. 

What strange experiment have you walked into, Alice? Or is that even your real name??

This game has 7 different endings.

Playtime: 5-10 minutes

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authoratypicaltrisolaran
GenreInteractive Fiction
TagsAtmospheric, Creepy, Dark, Horror, Indie, Mystery, Spooky, story, Story Rich, suspense
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilitySubtitles, High-contrast

Development log

Comments

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VERY cool game! I absolutely love this idea of progression through replay. This is using intfic in a creative, innovative way!

Music is lovely and creepy. 

UI could be improved - if you click the "mobile friendly" option on the itch upload it won't force it into horizontal on phone. There's really no formatting here to necessitate UI concerns, which means the game should automatically format for mobile. 

The type effect gets old QUICK, especially on mobile since we can't skip. For a game designed around repetition, delaying the text read is the biggest thing which will hinder people from playing to the end, since they are revisiting text.

Check out cicy's live block macro for your footer. This will let you dynamically update suspicion even if you're inserting more text into a passage.

Writing is really solid - I love the cynical humor. Pleasant to read with several moments which made me literally laugh out loud.

Overall, excellent job! 

Let me find you a link for another twine game which used a similar replay concept, might be good for ideas.

https://alyshkalia.itch.io/youre-a-time-agent

Thanks for the great feedback! I agonized over what to do with the text for a while, since I really liked what the effect added for the first playthrough. There actually is an ending that partially eliminates the typing effect, but unfortunately, I never got around to implementing that for all of the replays. It's a good idea. 

Regarding the game being mobile friendly -- I never actually tested for that but I'll add it to my list of things to do when I get around to another update.

I had a lot of fun playing the game you linked! Giving the player the choice of when to reset makes it especially fun, and the mystery of figuring out what choice to pick as you learn new clues makes every replay unique. So thank you for sharing! It's inspired me, especially with thinking about the accessibility of replaying.

Oh and about the live block macro, I believe I found the one you're talking about. I'll try it out next time! Changing variables within the same passage sounds really cool!